International Children’s Media Center

The ICMC transforms education and inspires children to love learning. They accomplish this by humanizing the way Children use and engage technology. Their programs create safe, intentional spaces for participants of all ages to build trust, compassion, and acceptance. This life-affirming approach is a cornerstone of the ICMC’s mission.

The ICMC needed a redesign of their homepage and creation of two additional pages to improve user engagement and accessibility. My role involved user research, prototyping, and testing to create a more intuitive and user-friendly interface.

Project Overview

PROBLEM

The original ICMC homepage had several issues that affected user experience:

  • High bounce rate

  • Overwhelming content structure

  • Lack of clear calls-to-action

SOLUTION

  • Redesign the homepage to better reflect ICMC’s mission and offerings

  • Design two additional webpages that mirrored the consistency of the homepage and brand

ROLE

UX Designer

TIME

2 Months

TASK

Improve website engagement to increase involvement

CONTRIBUTION

A/B testing, Affinity Mapping, User Flows, SEO Analysis, Sketching, Figma Wireframing, Usability Testing, Prototyping

Empathize

Research

We conducted remote user testing with a diverse group of parents and educators to understand their needs and pain points. Key insights included:

  • Difficulty finding information about upcoming events

  • Confusion with the site’s navigation structure

  • Overwhelming amount of text and images

Methodologies Used:

  • Competitor Analysis

  • Usability Testing

  • Affinity Mapping

Define

Prioritize the Problem

Define

Ideate

Exploring Solutions

User Flow

Sketches

Prototyping and testing

With initial ideas on paper, the next step was to validate design decisions and ensure that the app's structure and flow would be intuitive for our users. Before diving into the visual design phase, we needed to prioritize functionality. To achieve this, we opted to develop a mid-fidelity prototype, allowing the team to test the design with real users and address any critical issues before incorporating branding and visual elements

From ideas to design

Mid-fidelity Wireframes

Using figma, our sketches were then pieced together into a mid-fidelity wireframes.

project directory

student profile page

project dashboard

Usability Testing

We conducted 5 usability test sessions through usertesting.com. During these sessions, users were encouraged to verbalize their actions, thoughts, and emotions as they engaged with the prototype, striving to accomplish predefined tasks. The goal was to put the tester in Adrianna’s place to evaluate teammate progress, search for a specific project, and find a mentor through the directory.

Key Revisions

Taking everything we learned from the tests we were able to pinpoint three major flaws. Each had a negative impact on usability and by catching them early in the process we saved time on our overall design. It’s funny how what might seem obvious after testing didn’t seem so obvious during design.

Revision #1

The pie chart used to visualize individual teammate progress was confusing to some users.

Solution

Replace the pie chart with a bar graph

Revision #2

When searching for a specific project, users had trouble finding the project directory.

Solution

Move the project directory from the people tab, to the project tab

Revision #3

Users were unsure of what keywords were available

Solution

Provide a filter pop-up with clear filter options

Track Project Progress

  • View project goals and timelines

  • Delegate tasks to other members

  • Track teammate progress

Final Prototype

View other projects

  • Connect with other student leaders

  • Find inspiration from other teams

Discover A Mentor

  • Browse the entire Optimize mentor database

  • Filter to find mentors that fit your needs

  • Reach out and connect

Having experience working in college group projects and in a professional setting, this project really stressed the importance of leaving your assumptions at the door. Creating a persona and using that persona to guide our every design decision was crucial in building a product that would achieve our initial goal of helping students in the OptiMize program.

I have also been out of school for close to 7 years now and in that time technology has changed a lot. It was fun talking to current students and gaining insights on how their experience has differed to mine.

Reflection

Next steps

Continuous testing

While we were able to conduct some usability tests, it is important to continually validate the design choices made. It’s also smart to design in tracking measures pre-development to monitor user engagement, satisfaction, as well as a means to report errors.

Product Launch

Once built the platform can finally reach the hands of optimize students and faculty, hopefully before the next semester begins. Tracking initial metrics will uncover new usability issues that need to be addressed by severity.

Project handoff

The project then is handed over to engineers and feasibility, budget, and timeline are discussed in relation to the design features. It may also be presented to stakeholders in the program to gather additional feedback.

Additional features

Once up and running, the team will be able to collaborate on features that can be added or new iterations of additional features. A/B testing can be administered along with additional usability tests.


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